A & E

Game Review: Inside

 

By Rafique Shabbir

Inside takes place in a dystopian future and builds a deep world that brings up questions about individuality, large-scale science experiments, the worth of human life, population control, famine, corporate power, and it does this without a single word of dialogue. Throughout the entire journey of the game, you’ll be immersed in a world that’s gone wrong, and the more you see, the more questions you’ll have. The answers can only be derived from speculation about the game itself.  

At first glance, Inside can be seen as pretty straightforward 2D platformer, and for the most part, it is. You progress through a linear fashion avoiding obstacles, jumping and climbing onto platforms. The game is mainly built around its puzzles that require players to interact with the tools and resources in the environment to help them keep going forward. A lot of the puzzles are cleverly designed and get increasingly difficult as you progress.

The main appeal in the game, however, is its storytelling. The game starts off right away with little exposition; your character is a nameless and faceless kid, waking up in a forest. As mentioned before, there are no lines of dialogue or any cut scenes, and nothing is explicitly spelled out for you. Instead, the story is told through what goes on in the background as your character progresses. There are many dreary, dark and ominous artistic set pieces that you explore, with many small details that all act as puzzle pieces to the plot. Many interesting theories have arisen from the community in trying to piece out the plot.

 

Inside is a game like no other. It manages to tell a complex story with a deep meaning without a single word of dialogue. Its artistic style and method of storytelling is engaging and stimulating. The game, while short, has a long-lasting impact that few games have. It’s a great game to check out.

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